21D00002 - Obrazovanje i digitalna kultura
Course specification | ||||
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Course title | ||||
Acronym | 21D00002 | |||
Study programme | ||||
Module | ||||
Type of study | ||||
Lecturer (for classes) | ||||
Lecturer/Associate (for practice) | ||||
Lecturer/Associate (for OTC) | ||||
ESPB | 9.0 | Status | ||
Condition | Educational psychology | Oblik uslovljenosti | ||
The goal | Deeper understanding of the key paradigms in the study of the relationship between digital technology and education in the context of digital culture. A critical look at the role of digital technology in modern education and the transformation of the learning process by the most powerful cultural tool currently available. | |||
The outcome | Students will be able to - understand different paradigms in the study of the relationship between digital technology and learning/teaching - have a critical awareness of key concepts arising from the study of digital culture in the context of education - be aware of current empirical research in the field - critically analyse different pedagogical innovations - analyse the complex relationships between digital technology, society and education - Critically evaluate predictions about the future of education | |||
Contents | ||||
Contents of lectures | 1. Education and digital technology: key issues and debates 2. Characteristics of digital culture (cyberculture, community culture, algorithmic culture) 3. Evolution of the concept of learning and reconceptualisation of the role of digital technology in education 4. Education in the 21st century: fundamental changes? 5. Educational potentials of digital technology: different paradigms (technological and biological determinism vs. moral panic) 6. Incompatibilities between traditional and digital education 7. New literacy studies, new literacies, multiple literacies 8. Digital literacy 9. Forms of learning with the help of technology (online learning, blended learning, "flipped classroom"...). 10. Social technologies in education 11. Virtual and augmented reality (VR and AR) in education 12. Pedagogical interaction, roles and activities of teachers and students in new learning environments 13. Research on the impact of the use of digital technologies in education: Overview of research findings (international evaluative studies, meta-analyses), research methods, challenges in research 14. Myths about digital 15. The future of education: a critical review | |||
Contents of exercises | ||||
Literature | ||||
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Number of hours per week during the semester/trimester/year | ||||
Lectures | Exercises | OTC | Study and Research | Other classes |
4 | ||||
Methods of teaching | Group work, debates, independent research work | |||
Knowledge score (maximum points 100) | ||||
Pre obligations | Points | Final exam | Points | |
Activites during lectures | 20 | Test paper | 20 | |
Practical lessons | Oral examination | 30 | ||
Projects | ||||
Colloquia | ||||
Seminars | 30 |