21M00007 - Ucenje u digitalnom okruzenju
Course specification | ||||
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Course title | ||||
Acronym | 21M00007 | |||
Study programme | ||||
Module | ||||
Type of study | ||||
Lecturer (for classes) | ||||
Lecturer/Associate (for practice) | ||||
Lecturer/Associate (for OTC) | ||||
ESPB | 6.0 | Status | ||
Condition | Educational psychology | Oblik uslovljenosti | ||
The goal | Understanding the pedagogical principles of learning in a digital environment. Acquiring skills in instructional design and assessment of student educational achievement in a learning management system. Application of theoretical knowledge in creating a stimulating learning environment in accordance with the individual needs of students (including students who need additional educational support). Acquiring skills to critically evaluating the pedagogical value of digital educational content. | |||
The outcome | Students will be able to: - apply the principles of learning theories when designing lessons in a digital environment - use the learning management system to deliver lessons, monitor and evaluate students' educational achievements - make choices and critically evaluate the pedagogical value of specific digital tools and digital educational resources - create digital learning content in accordance with the principles of universal design - use digital tools and digital educational resources ethically and safely. | |||
Contents | ||||
Contents of lectures | Concept and types of learning environments: traditional, blended and online teaching Theoretical approaches to learning in a digital environment Roles of students and teachers, types of interaction in a digital learning environment Digital tools for learning: possibilities and limitations Learning management systems (Mudl) Assessing the quality of digital educational resources (digital textbooks, open educational resources, web tools, etc.) Designing the teaching process in a digital environment Application of the principles of universal design in the creation of digital content Monitoring and assessment of student learning in a digital environment Formative digital assessment: self-assessment and peer assessment Gamification in education and game-based learning Teacher competencies for the pedagogical use of digital technology Digital competences of students Ethical and safety aspects of learning in a digital environment | |||
Contents of exercises | Creating a digital portfolio | |||
Literature | ||||
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Number of hours per week during the semester/trimester/year | ||||
Lectures | Exercises | OTC | Study and Research | Other classes |
2 | 2 | |||
Methods of teaching | Interactive lectures, guided discussions, individual and group works of students | |||
Knowledge score (maximum points 100) | ||||
Pre obligations | Points | Final exam | Points | |
Activites during lectures | 15 | Test paper | 40 | |
Practical lessons | Oral examination | |||
Projects | ||||
Colloquia | 30 | |||
Seminars | 15 |